Implementasi Media Digital YouTube dalam Pembelajaran PJOK Materi Senam Irama untuk Mengembangkan Keterampilan Motorik Siswa Kelas V di SD Negeri 009 Sangatta Utara
DOI:
https://doi.org/10.59525/gej.1753Keywords:
Digital Media, YouTube, Physical Education Learning, Motor SkillsAbstract
This study aims to describe the implementation of YouTube digital media in physical education (PJOK) learning, identify the obstacles encountered, and explain the solutions used to develop the motor skills of fifth-grade students at SD Negeri 009 Sangatta Utara. This study used a qualitative approach with a field research design. Data were collected through observation, interviews, and documentation involving the principal, PJOK teachers, and fifth-grade students. Data were analyzed through data condensation, data presentation, and conclusion drawing, while data validity was ensured through triangulation techniques. The results showed that the implementation of YouTube digital media was carried out through three stages: planning, implementation, and evaluation. In the planning stage, teachers prepared learning materials and selected appropriate YouTube videos related to rhythmic gymnastics. In the implementation stage, YouTube videos were used as visual learning media to help students observe and practice movements repeatedly. In the evaluation stage, teachers assessed students' motor skills through direct observation during practical activities. The use of YouTube contributed to the improvement of students' motor skills, especially in movement coordination, accuracy, agility, and imitation ability. In addition, students became more active, enthusiastic, and involved in the learning process. Barriers include limited internet access, inadequate facilities, differences in student motor skills, and a lack of confidence among some students. To address these challenges, teachers download videos, use personal devices when necessary, provide step-by-step guidance, and consistently motivate students. Therefore, YouTube can serve as an innovative and effective learning medium to support motor skill development in elementary school students.
References
Amalia, O. (2024). Pemanfaatan video Youtube sebagai media pembelajaran. Maliki Interdisciplinary Journal (MIJ), 2, 1.
Keanu Pramudiantoro et al. (2025). Upaya Guru Dalam Mengimplementasi Teori Belajar Sosial Albert. JURNAL PENDIDIKAN ISLAM, 9439(June), 17.
Khadijah, M. A., & Amelia, N. (2020). Buku Perkembangan fisik motorik anak usia dini: teori dan praktik. Prenada media.
Mariana, I. M. A. (2018). Perencanaan pembelajaran di sekolah dasar.
Maulana, E. F. (2024). Belajar Senam Ritmik Dengan Media Android.
Milala, D., Walujan, M., & Pangalila, T. (2024). Pemanfaatan Youtube Sebagai Media Pembelajaran Guna Meningkatkan Motivasi Belajar Peserta Didik. TUMOUTOU SOCIAL SCIENCE JOURNAL, 1(1), 16.
Mujianto, H. (2019). Pemanfaatan Youtube sebagai media ajar dalam meningkatkan minat dan motivasi belajar. Jurnal Komunikasi Universitas Garut: Hasil Pemikiran Dan Penelitian, 5(1), 136.
Novela, D., Suriani, A., & Nisa, S. (2024). Implementasi pembelajaran inovatif melalui media digital di sekolah dasar. Journal of Practice Learning and Educational Development, 4(2), 103.
Prasetyo, D. A. et al. (2025). Efektivitas Pembelajaran Berbasis Permainan dalam Pengembangan Keterampilan Motorik Pada Pendidikan PJOK. Jurnal Penelitian Tindakan Kelas, 2(3), 187.
Rumawatine, Z. (2025). Pengaruh Penggunaan Media Digital Dalam Pembelajaran Pjok Untuk Meningkatkan Keterampilan Motorik Siswa Sekolah Dasar. Jurnal Ilmiah Spirit, 25(2), 279.
Runisah, D. (2026). Pemanfaatan Media Digital Dalam Pembelajaran Pendidikan Jasmani , Olahraga dan Kesehatan ( PJOK ). Jurnal Pendidikan Indonesia, 6(1), 362. https://doi.org/10.59818/jpi.v6i1.2573
Sari, Y. Y., Ulfani, D. P., Ramos, M., Ilmu, F., Universitas, K., & Padang, N. (2024). Pentingnya Pendidikan Jasmani Olahraga Terhadap Anak Usia Sekolah Dasar. JURNAL TUNAS PENDIDIKAN, 6(2), 478.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Husna Eni, Anggra Prima, Jumrianah

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.



